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This is and will be the final release of GTBS!  If there are features that you would like to have added to the system. 
Please post a script request or contract me/other scripter to implement your idea. 


============================
===   Feature Releases   ===
============================
*This is a history of changes made to the system since its orinal completion in Nov 2007
Dont forget to checkout all the new features to ensure you know how to set them up or manipulate to your needs.  
It would also be useful to view


==============================
===   GTBS 1.5.1 (VX/XP)   ===
==============================
[bug]Items not gained in XP
[bug]exp not gained in XP
[bug]skewed exp gain in XP
[bug]Canceling from menu allows you to take another action
[bug]Error in AI regarding movement selection
[bug]AI doesn't act correctly when using short ranges
[bug]cannot convert nil to interger in AI movement section
[bug]VX only displays first weapon attack animation when dual wielding
[bug]Killing the final enemy with a 'counter attack' doesnt cause the battle to end
[bug]Calling a transfer while in map doesn't clear battler actions for following battle
Feature Code Completely rewritten from the ground up for better compatibility and support reasons.
Feature Same Code Base between XP/VX (This makes supporting the system way easier for everyone!)
Feature Brought All Methods for Menu Commands etc to GTBS module so that it would be easier to update them accordingly
Feature Completely new animation system allowing for extremely simple/complex animated battler sprites
Feature Large Units - Allows you to create units in which use more than a single square for placement etc.
Feature Mouse - Fully Integrated Mouse Support in the XP demo only, sorry VX users!
Feature Equipment modifies move range max
Feature Setup for "unknown" enemies (HP = ??? in status)



===============================
===   GTBS VX 1.0 Release   ===
===============================
[bug] Element Set Error when attacking
[bug] Summons doom time carries over from previous battle
Feature VX Compatible!
Feature Remove Battler during battle
Feature Open Scene events (see demo for exacts)
Feature Chain-Lightning Skill effect updated to not conflict with many other scripts
Feature Hide HP/MP from player - replaces with ???, see help file for instructions
Feature VX Battler Animations
Feature VX Damage Pop - during GTBS battle only
============================


============================
===   GTBS 1.4 Release   ===
============================
[bug] Counter even when dead
[bug] Counter when out of reach
[bug] Counter teammates
[bug] Common Events trigger immediately when death occurs instead of waiting for action to complete and exp to be gained
[bug] Animated battlers and Normal not moving to "death pose"
[bug] Undefined '-' for NilClass when using 'Dash' skill
Feature Run with more than one battle system!  (use call script to "disable_tbs" or "enabled_tbs")
Feature Gradient Bar HP/MP bars in Status Window
Feature Hide Enemy Movement Grid if desired
Feature Hide skill attack area on move if desired
Feature Capture Skill (adds item according to enemy id to inventory if successful) - Called Secret Hunt
Feature Drain Skills (Absorb % of dealt damage)
Feature Control summons based on ID
Feature Manually select summon doom time instead of random
Feature Encounter Positions, cannot pass enemy unless you walk all the way around them(not touching them)
Feature Specify damage amount when poisen instead of % per state(must be marked slip damage)
Feature Decide AI for enemies individually(by ID)
Feature Defend when Wait if no action was taken  #when Auto-Defend set to true - default is false
Feature Projectiles                              #images dont rotate to direction.. yet
Feature Chain lightning Skill/Weapon effect (A weapon that impales more than one person becomes less effective, lance is what I set up)
Feature Additional Error handling messages
Feature Guilame777 MultiAttack Equip Fix - MultiSlot script must be listed above GTBS to work!
Feature Turn Animations based on attacker direction, just add [turn] to the name of the animation
Feature Character Transform skills - No programming changes, see evented tutorial - http://www.creationasylum.net/index.php?s=&showtopic=21996&view=findpost&p=247284
============================

============================
===   GTBS 1.3 Release   ===
============================
Reorganized the GTBS module for faster setup
[bug] Reviving characters makes them  go twice as fast
[bug] Malformated string for conversion %, error when enemy has only skill
[bug] Help window doesnt update to correct command when "hide_inactive" enabled
[bug] Less than 30 gold gained causes lockup
[bug] Replacing characters with place method duplicates hero in update thread
[bug] Enemy AI retreats when no targets can be reached even when its an attack skill
[bug] Animation is not fully displayed when its the "last strike" against player
[bug] Must use up/down to scroll config menu
[bug] Bow min_range of 0 ignored and defaulted to 1 anyway
[bug] Full Status screen displays more than single frame when Animated Battler
[bug] Enemies cannot use a wait skill to heal themselves
Feature Default selection in Config Menu
Feature Auto advance party member index when character placed
Feature Error handling for cases of no actors or no enemies at battle begin
Feature Isometric view that incorporates height
Feature Gravity Effects for bow's (longer range downhill/less up, when ISO)
Feature Gravity Effects for move (Reduces move when 2 height change)
Feature When Haste/Slow affect animation time
Feature Different music on enemy turn if in TEAM mode
Feature When moving display attack ranges and spell ranges as well
Feature After moving and acting wait should be automatic
Feature Counter Attacks
Feature ISO View only certian maps
Feature Animated Battlers with Non-Animated Battlers
Feature Animated Battlers in Full Status screen

============================
===   GTBS 1.2 Release   ===
============================
[Bug] Common Events on Skill and Items dont work
[Bug] undefined method 'dispose' for nilclass when ending battle
[Bug] undefined method '+' for nilclass when starting battle
[Bug] Battlers not revived to correct "team"
[Bug] Script Hangs on large map when enemy/neutral unit cannot directly attack
Feature Doom Skills (thanks to Seph for his adaptation of this, there is no method to, un-doom you are this point(just assign the state)
Feature Set Auto Doom on Summons(you choose)
Feature Turn starts with move first! (I personally dont like this, but it was requested and was easy to do)
Feature Updated Target System (Line Skills, Weapons with AoE (like a bomb), If you step out of target area; the target area is erased)
Feature Tile Movement Restrictions (Terrain tags 1-4 increase the "move cost" to enter a tile)
Feature Teleport Ability(assigned as a state)
Feature ***AI improvements(now when on hard can get in between tiles and is smarter about healing)***

============================
===   GTBS 1.1 Release   ===
============================
[Bug] (undefined method 'place' for nil:NilClass)
[Bug] (NoMethodError '[]' at line 4473) 
[Bug] (Undefined method 'x' for nil:NilClass)
[Bug]-MACL compatibility(Script '-Battle_Cursor-' line 63 NoMethodError)
[Bug] Failure Event wrong
[Bug] Kill Self with skill etc, doesnt end turn.
[Bug] Cannot Heal with not Attack Allies
Feature Faces in Status
Feature Animation occuring during scroll
Feature Scroll Going too far
Feature Choose battle starting locations
Feature Flying characters
Feature Remove Battlers
Feature "Knock Back Skills"
Feature Animated Battlers
Feature Dont Move, Dont Act skills
Feature Attacks affected by direction
Feature Single Application of animation when skill set to 'All'
Feature If return to calling map, memorize bgm
Feature EXP for all (window and levelup sounds etc) #need to pull EXP from 10+/-(level-level) or exp val
New Expand Demo
New Tutorial's Section

============================
===   GTBS 1.0 Release   ===
============================
Feature SDK Compatible
Feature Both Active Time and Team Based Battle Modes
Feature Attack and Move is any order.
Feature Can process Battle Events, Map Events, and Common Events during battle!
Feature Victory/Failure events
Feature Skills that require casting time (with built-in miss animation)
Feature Can use pictures instead of skin for windows
Feature AI that is smarter than Nicks or ZTBS
Feature Unique summon system
Feature Damage Preview
Feature Common Events on death, by MapID
Feature Fully Functional TBS for Tactical Based Games
